Sidequests

Introduction
Quests in Guildlings are different from Main Quests in that the player does not necessarily have to complete them in order to move the main story forwards. However, side quests may sometimes help the player move the main story/Main Quests forward if the player chooses a particular path/approach to the Main Quest. They are also useful in that completing them will increase the related character’s level.

Side Quests and Team Members’ Levels
Side Quests are optional, but may be very helpful in increasing team members’ levels before a difficult battle.

Overall, side quests will always increase the level of the team member who wanted the quest by 1 whole level. This means that if, say, Chazazz’s collect Starclams (4) Side Quest was completed, at the end of the quest his level would be increased by 1 whole level, or ten level parts. The other team members with the player at its completion will not get this bonus.

The team member involved may also get small “level parts” bonuses as they complete the quest. In the case of collecting-based Side Quests, like Chazazz’s collect Starclams (4) quest, the team member involved (in this case Chazazz) will get one-tenth of of level bonus each time one starclam is found. The 1 whole level bonus is added onto this as well at the end.

There are side quests for each team member (Syb, Chazazz, Gwynn, Palance and Prisma). Most will be unlocked only after progressing through enough Main Quests. Some will also require the player to speak to certain NPCs before they are unlocked.

Side Quests Related to Main Quests
Some Side Quests can be competed to help the player move the current Main Quest forward. While, when a side quest is first assigned, the game doesn’t mention is that side quest might be relevant to a Main Quest at all, if players try to complete a Main Quest in an unusual way they may realize that a certain Side Quest must be completed first.

Main Quests change over time, and as the player gets further into the game their actions (dialogue choices) can affect or create new Main Quests.

Some side quests that may be relevant to the Main Quests include:

Star clams (8 Star clams)
Team members involved: Chazazz

''Below is an overview of what Main Quest the Starclams (8) Side Quest is related to, and how to make it relevant. For how to complete the quest, see Starclams (8) Side Quest or Starclams (4) Side Quest. ''

If the player chooses the pacifist route in Lawnhenge (activated when the player agrees with Prisma not to harm the garden while speaking for the first time with the Hedge Sphinx), then this quest may be helpful.

While the player is attempting to clear the Hedge Sphinx’s request to see what is in the cave blocked by the bears, the player must attack one of the bears to get to the cave. While it is possible for the player and their team to attack the bear to get past, this would interfere with the pacifist route. Therefore, if the player wants to make sure they do not harm the bear, they must find another way to figure out what is in the cave.

Near the first set of bears, by the wall that Chazazz can climb/with the ladder, there is a ledge the player can reach by climbing the ladder. At the end of the ledge (on the left) there is a graffiti tags the player can interact with. The tag will direct you to speak with Chazazz’s grandmas at Port Chumpus. (It is unclear whether or not the player must see the graffiti tag before speaking with Nana and Meemaw, although that is likely necessary).

The grandmas, in their usual spot, will know what is in the bears’ cave. If they tell you what is in it, the quest can be completed while maintaining the pacifist route. However, they tell Chazazz that they want him to collect all 8 starclams in Slugwood Shores first. (If the player has not interacted with the grandmas after collecting 4 starclams beforehand, they will tell Chazazz they actually want 8 starclams instead of 4.)

''To see how to complete the Starclams (8) quest or Starclams (4) quest, see Starclams (8) Side Quest or Starclams (4) Side Quest. ''

Team members involved: Palance, Prisma (to illuminate room/cave)